1 /**
2 Copyright: Copyright (c) 2015-2016 Andrey Penechko.
3 License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0).
4 Authors: Andrey Penechko.
5 */
6 
7 module voxelman.core.events;
8 
9 import anchovy.irenderer;
10 import voxelman.math;
11 
12 struct GameStartEvent {}
13 struct GameStopEvent {}
14 
15 struct PreUpdateEvent {
16 	double deltaTime;
17 	ulong frame;
18 }
19 struct UpdateEvent {
20 	double deltaTime;
21 	ulong frame;
22 }
23 struct PostUpdateEvent {
24 	double deltaTime;
25 	ulong frame;
26 }
27 struct DoGuiEvent {
28 	ulong frame;
29 }
30 
31 struct WorldSaveEvent {}
32 
33 // Initiate drawing in graphics plugin
34 struct RenderEvent {}
35 
36 // draw in 3d. With depth test
37 struct Render1Event {
38 	IRenderer renderer;
39 }
40 
41 // draw in 3d. With depth test
42 struct RenderSolid3dEvent {
43 	IRenderer renderer;
44 }
45 
46 // draw in 3d. With depth test
47 struct RenderTransparent3dEvent {
48 	IRenderer renderer;
49 }
50 
51 // draw 2d. without depth test. with alpha
52 struct Render2Event {
53 	IRenderer renderer;
54 }
55 // draw 2d gui. without depth test. with alpha
56 struct Render3Event {
57 	IRenderer renderer;
58 }
59 
60 struct WindowResizedEvent
61 {
62 	uvec2 newSize;
63 }