/** Copyright: Copyright (c) 2013-2016 Andrey Penechko. License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0). Authors: Andrey Penechko. */ module anchovy.irenderer; import voxelman.math; import anchovy.texture; import anchovy.shaderprogram; interface IRenderer { void enableAlphaBlending(); void disableAlphaBlending(); void setClearColor(ubyte r, ubyte g, ubyte b, ubyte a = 255); Texture createTexture(string filename); ShaderProgram createShaderProgram(string vertexSource, string fragmentSource); uvec2 framebufferSize() @property; void flush(); void close(); }