ChunkManager.getChunkSnapshot

returned value isNull if chunk is not loaded/added If uncompress is Yes then tries to convert snapshot to uncompressed. If has users, then uncompressed snapshot copy is returned. Original will not be uncompressed.

class ChunkManager
Nullable!ChunkLayerSnap
getChunkSnapshot
(,
ubyte layer
,
Flag!"Uncompress" uncompress = No.Uncompress
)

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