RenderQueue.draw
- void draw(AnimationInstance animation, vec2 target, float depth, Color4ub color)
- void draw(Sprite sprite, vec2 target, float depth, Color4ub color)
- void draw(SpriteInstance sprite, vec2 target, float depth, Color4ub color)
class RenderQueue
void
draw
(,,,Color4ub color = Colors.white )
voxelman graphics renderqueue RenderQueue
constructorsfunctionsmanifest constantsvariables