1 /**
2 Copyright: Copyright (c) 2017 Andrey Penechko.
3 License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0).
4 Authors: Andrey Penechko.
5 */
6 module voxelman.world.mesh.blockmeshers.slope;
7 
8 import voxelman.log;
9 import voxelman.container.buffer;
10 import voxelman.math;
11 import voxelman.geometry.cube;
12 
13 import voxelman.world.block;
14 import voxelman.world.mesh.chunkmesh;
15 
16 import voxelman.world.mesh.config;
17 import voxelman.world.mesh.sidemeshers.full;
18 import voxelman.world.mesh.sidemeshers.slope;
19 import voxelman.world.mesh.sidemeshers.utils;
20 import voxelman.world.mesh.tables.slope;
21 
22 void makeColoredSlopeBlockMesh(BlockMeshingData data)
23 {
24 	static if (RANDOM_BLOCK_TINT_ENABLED)
25 		auto color = calcColor(data.blockIndex, data.color);
26 	else
27 		auto color = data.color;
28 
29 	if (data.sides != 0)
30 	{
31 		SideParams sideParams = SideParams(data.chunkPos, color, 0, data.buffer);
32 		auto sideMasks = slopeShapeFromMeta(data.metadata).sideMasks;
33 
34 		foreach(ubyte i, sideMask; sideMasks)
35 		{
36 			auto cubeSide = cast(CubeSide)i;
37 			switch(sideMask) {
38 				case ShapeSideMask.empty: break;
39 				case ShapeSideMask.full:
40 					if (data.sides & (1 << cubeSide)) {
41 						ubyte[4] occlusions = data.occlusionHandler(data.blockIndex, cubeSide);
42 						meshFullSideOccluded(cubeSide, occlusions, sideParams);
43 					}
44 					break;
45 				case ShapeSideMask.slope0: goto case;
46 				case ShapeSideMask.slope1: goto case;
47 				case ShapeSideMask.slope2: goto case;
48 				case ShapeSideMask.slope3:
49 					if (data.sides & (1 << cubeSide)) {
50 						sideParams.rotation = cast(ubyte)(sideMask - ShapeSideMask.slope0);
51 						ubyte[4] occlusions = data.occlusionHandler(data.blockIndex, cubeSide);
52 						meshSlopeSideOccluded(cubeSide, occlusions, sideParams);
53 					}
54 					break;
55 				default: break;
56 			}
57 		}
58 	}
59 
60 	// mesh internal geometry
61 	CubeSide[2] occlusionSides = slopeOcclusionSides[data.metadata];
62 	ubyte[4] occlusions0 = data.occlusionHandler(data.blockIndex, occlusionSides[0]);
63 	ubyte[4] occlusions1 = data.occlusionHandler(data.blockIndex, occlusionSides[1]);
64 	ubyte[4] occIndicies = slopeInternalOcclusionIndicies[data.metadata];
65 	ubyte[4] occlusionInternal = [
66 		occlusions0[occIndicies[0]],
67 		occlusions1[occIndicies[2]],
68 		occlusions1[occIndicies[3]],
69 		occlusions0[occIndicies[1]]];
70 
71 	immutable float mult = (shadowMultipliers[occlusionSides[0]] + shadowMultipliers[occlusionSides[1]])/2;
72 	float[3] colorInternal = [mult * color[0], mult * color[1], mult * color[2]];
73 
74 	meshOccludedQuad(*data.buffer, occlusionInternal, colorInternal, data.chunkPos,
75 		slopeInternalIndicies[data.metadata], cubeVerticies.ptr);
76 }