1 /**
2 Copyright: Copyright (c) 2015-2016 Andrey Penechko.
3 License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0).
4 Authors: Andrey Penechko.
5 */
6 module voxelman.net.packets;
7 
8 import netlib.connection;
9 
10 void registerPackets(Connection c)
11 {
12 	// Server -> Client
13 	c.registerPacket!PacketMapPacket;
14 	c.registerPacket!IdMapPacket;
15 	c.registerPacket!SessionInfoPacket;
16 
17 	// Client -> Server
18 	c.registerPacket!LoginPacket;
19 	c.registerPacket!GameStartPacket;
20 
21 	// Common
22 	c.registerPacket!MessagePacket;
23 
24 	// Server -> Client
25 	c.registerPacket!ClientLoggedInPacket;
26 	c.registerPacket!ClientLoggedOutPacket;
27 }
28 
29 struct PacketMapPacket
30 {
31 	string[] packetNames;
32 }
33 
34 struct IdMapPacket
35 {
36 	string mapName;
37 	string[] names;
38 }
39 
40 // client request
41 struct LoginPacket
42 {
43 	string clientName;
44 }
45 
46 struct GameStartPacket
47 {
48 }
49 
50 // server response
51 struct SessionInfoPacket
52 {
53 	ClientId yourId;
54 	string[ClientId] clientNames;
55 }
56 
57 struct ClientLoggedInPacket
58 {
59 	ClientId clientId;
60 	string clientName;
61 }
62 
63 struct ClientLoggedOutPacket
64 {
65 	ClientId clientId;
66 }
67 
68 // sent from client with peer == 0 and from server with userId of sender.
69 struct MessagePacket
70 {
71 	ClientId clientId; // from. Set to 0 when sending from client
72 	string msg;
73 }