/** Copyright: Copyright (c) 2014-2016 Andrey Penechko. License: $(WEB boost.org/LICENSE_1_0.txt, Boost License 1.0). Authors: Andrey Penechko. */ module voxelman.core.config; import voxelman.math; public import voxelman.globalconfig; alias BlockId = ushort; alias TimestampType = uint; alias DimentionId = short; enum CHUNK_SIZE = 32; enum CHUNK_SIZE_BITS = CHUNK_SIZE - 1; enum CHUNK_SIZE_SQR = CHUNK_SIZE * CHUNK_SIZE; enum CHUNK_SIZE_CUBE = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE; enum CHUNK_SIZE_VECTOR = ivec3(CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE); enum REGION_SIZE = 16; enum REGION_SIZE_SQR = REGION_SIZE * REGION_SIZE; enum REGION_SIZE_CUBE = REGION_SIZE * REGION_SIZE * REGION_SIZE; immutable string DEFAULT_WORLD_NAME = "world"; enum DEFAULT_VIEW_RADIUS = 6; enum MIN_VIEW_RADIUS = 1; enum MAX_VIEW_RADIUS = 100; enum WORLD_SIZE = 12; // chunks enum BOUND_WORLD = false; enum START_POS = vec3(0, 10, 0); enum ENABLE_RLE_PACKET_COMPRESSION = false; enum SERVER_UPDATES_PER_SECOND = 20; enum size_t SERVER_FRAME_TIME_USECS = 1_000_000 / SERVER_UPDATES_PER_SECOND; enum SERVER_PORT = 1234; enum QUEUE_LENGTH = 1024*1024*1; enum MAX_LOAD_QUEUE_LENGTH = QUEUE_LENGTH / 2;