voxelman ~master (2018-10-12T19:51:42Z)
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BaseServer.sendToAll
netlib
baseserver
BaseServer
Sends packet to all clients.
void
sendToAll
(P packet, ubyte channel)
class
BaseServer
void
sendToAll
(
P
)
(
auto
ref
P
packet
,
ubyte
channel
= 0
)
if
(
is
(
P
== struct)
)
void
sendToAll
(ubyte[] data, ubyte channel)
void
sendToAll
(ENetPacket* packet, ubyte channel)
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peerStorage
Sends packet to all clients.